30 Floors Up Infinite Stamina Gamepass: What It Changes
The Infinite Stamina gamepass stops sprinting from draining stamina, but running still makes noise and hunger, thirst or injury can still stop you.
Quick answer
The Infinite Stamina gamepass stops sprinting from draining stamina. It does not remove the other limits on running: running still makes noise, and being hungry, thirsty or hurt can still stop you from running.

What the Infinite Stamina gamepass changes about sprinting
Infinite Stamina is a purchasable Roblox gamepass for 30 Floors Up, separate from the free game and from the game's other passes, which include Shove, Supporter and Spoon. Its advertised effect is deliberately narrow: it changes what sprinting costs you in stamina.
With the pass, sprinting never drains your stamina. The condition is simple — the benefit applies to the player who owns the pass, while sprinting in 30 Floors Up. If that is you, the stamina bar stops being the thing that decides how long you can keep running, because there is no drain to manage while you sprint.
It is worth being clear about what that does and does not mean. The pass removes a resource cost. It does not make running consequence-free, because 30 Floors Up attaches other conditions to running that have nothing to do with the stamina meter.
Which running restrictions still apply
The pass description itself keeps two limits in place alongside the stamina benefit. Running still makes noise, and being hungry, thirsty or hurt can still stop you from running. Neither of those is a stamina cost, so neither is removed by owning the pass.
Comparison
| Running limit | With Infinite Stamina |
|---|---|
| Stamina drain while sprinting | Removed — sprinting never drains stamina |
| Noise while running | Still applies — running still makes noise |
| Hunger | Still applies — being hungry can still stop you running |
| Thirst | Still applies — being thirsty can still stop you running |
| Being hurt | Still applies — being hurt can still stop you running |
The rows fall into two groups. Stamina drain is a resource you spend while sprinting, and the pass takes that spend away. Noise is not a resource at all; it is something running produces, so there is nothing for the pass to cancel. Hunger, thirst and injury are conditions on your character, and when one of them reaches the point where the game stops you running, the pass does not override that.
Running still makes noise
The pass description says plainly that running still makes noise even with Infinite Stamina owned. That means the pass changes how long you can run, not how quietly you run. A player who now sprints without worrying about stamina is still producing the same running sound as before the purchase, so a plan that depended on moving quietly gains nothing from the pass.
This is the easiest limit to overlook when buying, because stamina is the visible bar on screen and noise is not. If sound is the part of movement you are trying to manage, the stealth guide is the relevant page rather than this one.
Hunger, thirst and injury can still stop a run
The other remaining limit is about the character's condition rather than the stamina bar. Being hungry, thirsty or hurt can still stop the player from running, and the pass description lists this as staying true after buying Infinite Stamina. So a character whose stamina is never spent while sprinting may still find itself unable to run because of hunger, thirst or being hurt.
That is a different system asking a different question. The pass answers only the stamina question. Keeping food and water handled remains part of a run regardless of which passes you own, and the food guide and water storage guide cover how those supplies work. Being hurt is the third part of that same limit, and owning the pass does not change it either.
The pass price and the rest of the pass store
30 Floors Up is free to play, and the store sells four game passes, from R$99 (Shove) to R$499 (Spoon). Infinite Stamina sits in that lineup, so its price falls between those two anchors — treat any specific figure you see for this pass as a store snapshot to confirm in-game rather than a settled price.
The four game passes

Shove
Push a player or zombie out of your way — a no-damage knockback with a 10-second cooldown.

Infinite Stamina
Sprinting never drains stamina. Running still makes noise, and hunger, thirst or injury can still stop you.

Supporter
A Supporter lobby title, a tag above your head and a spot on the Supporter board — all hideable in the shop.

Spoon
A trusty spoon in your first hotbar slot every match: eat canned food without a can opener and swing it as a light weapon.
Store listings change with updates, so treat those figures as what the listing showed rather than a permanent price, and confirm the current price in-game before buying. If you are weighing the paid extras against each other, the Spoon gamepass page covers the pass at the top of that range; Shove sits at the bottom of it.
Matching the pass to the limit you are hitting
The practical way to read Infinite Stamina is to identify which limit is actually stopping your runs. If the answer is stamina — you keep having to stop sprinting and wait — the pass addresses exactly that, and the stamina part of the problem goes away.
If the answer is hunger, thirst or being hurt, the pass does not help, because those conditions can still stop you running even with the pass owned. If the answer is that you need to move without making noise, the pass does not help either, because running is still noisy.
The game itself is free, so the pass is an optional addition to a run you can already play. If you are still putting the survival loop together, the beginner guide is a better starting point than a pass, and the solo survival guide covers running a game alone.
Related Guides
Spoon Gamepass: What It Gives You
The Spoon pass puts a spoon in your first hotbar slot each match and lets you eat canned food without a can opener.
Moving Quietly Past Hallway Zombies
Cut noise by not running, then keep that habit through scavenging, water storage and barricading so zombies stay away.
What the Zombies Do and How to Avoid Them
Learn how hallway zombies react to noise, what a barricade stops, and how supplies keep a supply run from turning fatal.
Where to Scavenge Food and Water
Run supply trips through the building safely: what to loot first, what to watch for, and why supplies come first.
